This excerpt was taken straight from the Halo Bulletin.
Halo 4 Matchmaking updates will occur on a more frequent basis than what you’re accustomed to with Reach. Instead of monthly updates, we will be providing weekly updates, with the goal being to provide fresh content on a regular basis. We will maintain a static set of playlists and feature one or two “rotational” playlists on top of that. We will be monitoring trends and statistics closely so we can react accordingly to your preferences and likes. For instance, if one of our rotational playlists consistently holds a higher population than one of our static playlists, we will consider swapping them out based on player demand. The process will be fluid and based on numbers, and we’re extremely excited about the benefits of our new approach.
So, what brand new playlist do you get next week? You get everybody’s favorite “Boom, headshot!” game type. Oh yes, it’s time for SWAT! By the way, please excuse the sobbing you might be hearing right now. It’s Frankie, weeping his man-tears of joy.
Now, on to the nitty-gritty of SWAT in Halo 4.
We’ve carefully balanced the damage resistance to allow both the Battle Rifle and the DMR to compete
against each other in SWAT. Another change is that we’ve removed the shield HUD; so combined with disabled radar and no ordnance, you get even more visibility during a match.
Below are the exact number of shots it takes for each weapon to kill.
• DMR – 3 bullets to the chest, 1 bullet to the head
• Magnum – 3 bullets to the chest, 1 bullet to the head
• BR – 7 bullets to the chest (this gun shoots three bullets in a burst, so the first bullet of the third burst will kill the player), 1 bullet to the head
These are the maps that will appear in the SWAT playlist.
Here are some strategies for those unfamiliar with the SWAT game type.
• Aim for the head!
• Use a DMR for long range encounters and a BR to sweep hallways.
• A Magnum is more effective than melee at very close range because of its incredibly fast fire speed.
• Use callouts with your teammates; communication allows you to work more efficiently as a team.
• Pick up a DMR or BR off of an enemy. Having both weapons is a big advantage.
• Learn the maps to keep your reticle at headshot level.
And finally, here’s a preview of our planned settings.
Score to Win
600 [60 Kills]
.8 – Headshot = Instant kill
We hope you love SWAT in Halo 4. After you’ve had a chance to play it, be sure to visit the Matchmaking section of our forums to leave your feedback about this particular game type.
From the oh so lovely Halo Bulletin